Files
iios/packages/iios-service/src/messaging/message.gateway.ts
T
maaz519 1cbfddd4c2 feat(presence): Redis-backed presence for multi-replica prod
Extract a PresencePort seam (async setFocus/clearSocket/isViewing) with two
impls: the existing in-memory Map (dev, single instance) and a new
RedisPresenceService (prod). MessageModule provides PRESENCE_PORT via a
REDIS_URL-gated factory — same pattern as the socket.io Redis adapter — so
'who is viewing what' is shared across replicas and the notification projector's
presence gate works at N>1. Gateway + projector inject the port; isViewing is
now awaited. Presence spec updated to async (passing).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-23 16:00:49 +05:30

180 lines
7.7 KiB
TypeScript

import { randomUUID } from 'node:crypto';
import { Inject, Logger } from '@nestjs/common';
import {
ConnectedSocket,
MessageBody,
OnGatewayConnection,
OnGatewayDisconnect,
OnGatewayInit,
SubscribeMessage,
WebSocketGateway,
WebSocketServer,
} from '@nestjs/websockets';
import { Server, Socket } from 'socket.io';
import { IIOS_EVENTS } from '@insignia/iios-contracts';
import { logJson } from '../observability/logger';
import { MessageService, type MessagePrincipal } from './message.service';
import { SessionVerifier } from '../platform/session.verifier';
import { OutboxBus } from '../outbox/outbox.bus';
import { PRESENCE_PORT, type PresencePort } from '../notifications/presence.port';
interface SocketState {
principal: MessagePrincipal;
}
/**
* Realtime messaging over Socket.io `/message` (reuses the support-service
* gateway pattern). Token verified synchronously on connect. Send writes via
* MessageService and emits inline to the thread room; the OutboxBus bridge
* propagates messages persisted elsewhere (REST/ingest) to connected clients.
*/
@WebSocketGateway({ namespace: '/message', cors: { origin: true } })
export class MessageGateway implements OnGatewayInit, OnGatewayConnection, OnGatewayDisconnect {
private readonly logger = new Logger(MessageGateway.name);
private readonly emittedLocally = new Set<string>();
@WebSocketServer() server!: Server;
constructor(
private readonly messages: MessageService,
private readonly session: SessionVerifier,
private readonly bus: OutboxBus,
@Inject(PRESENCE_PORT) private readonly presence: PresencePort,
) {}
afterInit(): void {
this.bus.on(IIOS_EVENTS.messageSent, (payload) => {
const ce = payload as { data?: { interactionId?: string; threadId?: string } };
const interactionId = ce?.data?.interactionId;
const threadId = ce?.data?.threadId;
if (!interactionId || !threadId) return;
if (this.emittedLocally.delete(interactionId)) return; // already emitted inline
const correlationId = (payload as { insignia?: { correlationId?: string } })?.insignia?.correlationId;
void this.messages.getMessageById(interactionId).then((m) => {
if (m) this.server.to(threadId).emit('message', m);
logJson('info', 'ws.deliver', { interactionId, threadId, correlationId });
});
});
}
handleConnection(client: Socket): void {
try {
const token = String(client.handshake.auth?.token ?? '');
const principal = this.session.verify(token);
// Realtime delegation (least privilege): when IIOS_REALTIME_AUDIENCE is set, the socket
// accepts ONLY a token minted for that audience (a short-lived `iios-message` delegate) —
// a full REST/actor token (`iios-core`) or an un-scoped token cannot open the stream. So a
// leaked socket token can't drive privileged REST, and vice-versa. Unset → no enforcement.
const required = process.env.IIOS_REALTIME_AUDIENCE?.trim();
if (required && principal.audience !== required) {
throw new Error(`realtime audience "${principal.audience ?? '(none)'}" != required "${required}"`);
}
client.data = { principal } satisfies SocketState;
} catch (err) {
this.logger.warn(`rejecting socket: ${(err as Error).message}`);
client.disconnect(true);
}
}
handleDisconnect(client: Socket): void {
// Fire-and-forget: presence is best-effort and must not block the disconnect path.
void this.presence.clearSocket(client.id).catch((err) => this.logger.warn(`presence clear failed: ${(err as Error).message}`));
}
/** The app reports which thread is in the foreground (or null when blurred) — presence. */
@SubscribeMessage('focus_thread')
focusThread(@ConnectedSocket() client: Socket, @MessageBody() body: { threadId: string | null }): void {
const state = client.data as SocketState | undefined;
if (!state?.principal) return;
void this.presence
.setFocus(client.id, state.principal.userId, body?.threadId ?? null)
.catch((err) => this.logger.warn(`presence set failed: ${(err as Error).message}`));
}
@SubscribeMessage('open_thread')
async openThread(@ConnectedSocket() client: Socket, @MessageBody() body: { threadId?: string; membership?: string; creatorRole?: string; subject?: string }) {
const { principal } = client.data as SocketState;
try {
const result = await this.messages.openThread(body?.threadId ?? null, principal, {
membership: body?.membership,
creatorRole: body?.creatorRole,
subject: body?.subject,
});
await client.join(result.threadId);
return result;
} catch (err) {
// Fail to an ACK'd error instead of throwing (which never acks → client hangs on "loading").
return { error: (err as Error).message ?? 'could not open the conversation' };
}
}
@SubscribeMessage('add_participant')
async addParticipant(@ConnectedSocket() client: Socket, @MessageBody() body: { threadId: string; userId: string; role?: string }) {
const { principal } = client.data as SocketState;
return this.messages.addParticipant(body.threadId, principal, body.userId, body.role);
}
@SubscribeMessage('send_message')
async sendMessage(
@ConnectedSocket() client: Socket,
@MessageBody()
body: { threadId: string; content: string; contentRef?: string; mimeType?: string; sizeBytes?: number; checksumSha256?: string; parentInteractionId?: string; mentions?: string[] },
) {
const { principal } = client.data as SocketState;
const msg = await this.messages.send(
body.threadId,
principal,
{ content: body.content, contentRef: body.contentRef, mimeType: body.mimeType, sizeBytes: body.sizeBytes, checksumSha256: body.checksumSha256 },
randomUUID(),
undefined,
body.parentInteractionId,
body.mentions,
);
this.emittedLocally.add(msg.id);
this.server.to(body.threadId).emit('message', msg);
return msg;
}
@SubscribeMessage('annotate')
async annotate(
@ConnectedSocket() client: Socket,
@MessageBody() body: { threadId: string; interactionId: string; type: string; value: string },
) {
const { principal } = client.data as SocketState;
const r = await this.messages.toggleAnnotation(body.interactionId, principal, body.type, body.value);
// Broadcast the refreshed user list for this (interaction,type,value) so every client re-renders.
this.server.to(r.threadId).emit('annotation', {
threadId: r.threadId,
interactionId: r.interactionId,
type: r.type,
value: r.value,
op: r.op,
users: r.users,
userId: principal.userId,
});
return r;
}
@SubscribeMessage('read')
async read(@ConnectedSocket() client: Socket, @MessageBody() body: { threadId: string; interactionId: string }) {
const { principal } = client.data as SocketState;
const r = await this.messages.markRead(body.threadId, principal, body.interactionId);
this.server.to(body.threadId).emit('receipt', { interactionId: r.interactionId, actorId: r.actorId, kind: 'READ' });
return { ok: true };
}
@SubscribeMessage('delivered')
async delivered(@ConnectedSocket() client: Socket, @MessageBody() body: { threadId: string; interactionId: string }) {
const { principal } = client.data as SocketState;
const r = await this.messages.markDelivered(body.threadId, principal, body.interactionId);
this.server.to(body.threadId).emit('receipt', { interactionId: r.interactionId, actorId: r.actorId, kind: 'DELIVERED' });
return { ok: true };
}
@SubscribeMessage('typing')
typing(@ConnectedSocket() client: Socket, @MessageBody() body: { threadId: string }): void {
const { principal } = client.data as SocketState;
client.to(body.threadId).emit('typing', { threadId: body.threadId, userId: principal.userId });
}
}